top of page
VMN med guldram 20191106.png

Victoria Näslund

3D Artist

3ds studio max, AutoCAD, Flowscape, Revit, Photoshop,

Final cut pro, Coppercube game engine, Illustrator, Indesign, Unreal Engine, Mudbox, Blender. Twinmotion

  • DeviantArt - Grey Circle
  • LinkedIn - Grey Circle
  • Facebook
  • Pinterest
56242676_10157016212120420_5380024984435

About me

Ever since I was a kid I've been fascinated with shape and forms, creation with different materials. I started out rumaging through my parents toolbox for things to create with. It was the most interesting safekeep in our entire house. I created my own toys with wire, a whole variety of animals and people. Later I moved on to clay, making an entire village of people. Trying to recreate my favorite stopmotion movies with my mothers digital camera.

I auditioned for a 3 year aesthetic theatre program in high school and fell in love with both the acting-classes as well as the attribute creation, stage make-up and mask. Spent a few summers and winters volunteering as a make-up artist for the local cultureclub for kids.

 

 

But finding my way forward with these interests was difficult and I took a brake from it, trying out different kinds of jobs and educations. I spent a year learning the skills of welding and loved it but wanted to be more creative with it.

 

Its only in the recent year I've taken a step back and fully realized that this is something that keep coming back in to me in different shapes and hobbies, and it is something that would be an absolute dream to work with. 3D visualisation has been somewhat of a salvation for me because I can create so many different things, make it realistic or completely impossible and experiment in all kinds of exciting ways.

In the future I hope to learn some animation and VR and even bring these attributes into a gameengine and make it a fully emerging experience.

bottom of page